HabitQuest

A full-stack habit tracker that turns daily habits into an RPG adventure — quests, monsters, and a hero that levels up with you.

habitquest-pi.vercel.app
HabitQuest live page screenshot.
HabitQuest on desktop
The daily loop in three steps — finish a habit, deal damage, level up — spelled out on the landing page.
HabitQuest at 375px phone width
At 375px the pixel scene keeps hero and monster facing each other, with the start buttons stacked above them.

Project overview

HabitQuest reframes habit tracking as an RPG: complete real-life habits to finish quests, defeat monsters, and level up a hero, instead of just checking boxes on a streak counter. It's a full-stack build with real user accounts and persistence, not a static demo.

Gamification Habit Tracker

The 30-second version

  • Real-life habits mapped to RPG quests and monster battles
  • Hero leveling system tied to consistency, not just streaks
  • Full-stack build with real accounts and persistence
  • Playable live, not a mockup

Who this project fits

This project is less about a client vertical and more about demonstrating product thinking — taking a plain utility (habit tracking) and finding a mechanic that makes people actually want to open the app again.

Want something like this?

Adapt this build to your own business

Tell me what your business does, what you want the site to achieve, and roughly what budget you’re working with — I’ll design and build it to fit.

Pricing starts at ฿3,900, depending on scope — see all three packages

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