Read it top to bottom — what this project is, what it does, who it’s for. Then picture the same thing built around your business.
Project overview
A few minutes gets you the whole picture
HabitQuest reframes habit tracking as an RPG: complete real-life habits to finish quests, defeat monsters, and level up a hero, instead of just checking boxes on a streak counter. It's a full-stack build with real user accounts and persistence, not a static demo.
GamificationHabit Tracker
The 30-second version
What stands out, at a glance
Real-life habits mapped to RPG quests and monster battles
Hero leveling system tied to consistency, not just streaks
Full-stack build with real accounts and persistence
Playable live, not a mockup
Who this project fits
Know in one read whether it’s for you
This project is less about a client vertical and more about demonstrating product thinking — taking a plain utility (habit tracking) and finding a mechanic that makes people actually want to open the app again.
Want something like this?
Adapt this build to your own business
Tell me what your business does, what you want the site to achieve, and roughly what budget you’re working with — I’ll design and build it to fit.